No Dying Allowed
For the third time since I’ve started playing this game, I’m making a new attempt at playing a character and leveling them all the way to max level—without dying. While it’s a challenge that I most certainly welcome, there’s another reason to it that sort of ties in RP.
The first character I attempted to do this with was a rogue. Being that I had to be sneaky in order to survive, I managed to create the sort of personality that would fit someone like her. She was a professional with her work—careful and exact. Which makes it all the more unfortunate (and maybe a touch ironic) that she got ran over by a group of murlocs that got trained onto her at around level nine or so.
And so, that character’s life ended. For me, it “cuts” the connection that I hold between myself and the characters on the screen. Once you lose the ability to emphasize and feel the character, then you’re no longer role-playing.
The second character—a druid—lasted a bit longer as she got into her twenties before kicking the bucket. Again, I experienced that same sort of detachment that I had with my rogue.
Why am I doing this? Why give myself an ultimatum after I give these new characters a face, a name, and a personality when it can be thrown away at the game’s whim to lag or a bad respawn? As odd as it may seem, giving myself such harsh conditions does help make it much easier to jump into a character’s head space and make discoveries about a the stuff that makes them more than just an avatar on the computer screen. When I jump into their world, and I begin to understand the dangers that live within it, it… puts things into perspective. And I can relate to them.
Am I taking things too far? Too seriously? Maybe. But, that doesn’t mean that it isn’t fun, because let me tell you: I’m having a blast. Who knows? I might actually make it this time! Third time’s a charm, right?
Editor’s Note: A few hours after completing this entry, Nashaea “Nashaa” of Azuremyst died in-combat while assisting Demolitionist Legoso in their mission to destroy the Vector Coil on Bloodmyst Isle. A warrior of twenty seasons since arriving in Azeroth, she was willing to put her life on the line for the safety of her people. May the Naaru embrace her soul.