No Dying Allowed

For the third time since I’ve started playing this game, I’m making a new attempt at playing a character and leveling them all the way to max level—without dying.  While it’s a challenge that I most certainly welcome, there’s another reason to it that sort of ties in RP.

The first character I attempted to do this with was a rogue.  Being that I had to be sneaky in order to survive, I managed to create the sort of personality that would fit someone like her.  She was a professional with her work—careful and exact.  Which makes it all the more unfortunate (and maybe a touch ironic) that she got ran over by a group of murlocs that got trained onto her at around level nine or so.

And so, that character’s life ended.  For me, it “cuts” the connection that I hold between myself and the characters on the screen.  Once you lose the ability to emphasize and feel the character, then you’re no longer role-playing.

The second character—a druid—lasted a bit longer as she got into her twenties before kicking the bucket.  Again, I experienced that same sort of detachment that I had with my rogue.

Why am I doing this?  Why give myself an ultimatum after I give these new characters a face, a name, and a personality when it can be thrown away at the game’s whim to lag or a bad respawn? As odd as it may seem, giving myself such harsh conditions does help make it much easier to jump into a character’s head space and make discoveries about a the stuff that makes them more than just an avatar on the computer screen.  When I jump into their world, and I begin to understand the dangers that live within it, it… puts things into perspective.  And I can relate to them.

Am I taking things too far?  Too seriously?  Maybe.  But, that doesn’t mean that it isn’t fun, because let me tell you: I’m having a blast.  Who knows?  I might actually make it this time!  Third time’s a charm, right?

Editor’s Note: A few hours after completing this entry, Nashaea “Nashaa” of Azuremyst died in-combat while assisting Demolitionist Legoso in their mission to destroy the Vector Coil on Bloodmyst Isle.  A warrior of twenty seasons since arriving in Azeroth, she was willing to put her life on the line for the safety of her people.  May the Naaru embrace her soul.

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~ by compassstudies on July 12, 2009.

3 Responses to “No Dying Allowed”

  1. I wonder if it would be possible to keep the character and develop a new storyline after a death through reincarnation. No details worked out in my head, just that when your character dies in-game, the next time its alive it would be a different ‘person’ so to speak. I don’t know if its plausible or believable, and the people you interact with RP-wise on a regular basis would have to be reintroduced every time you died I suppose. Hmm, well it was a good idea in my head for like 10 seconds.

    • Well, something like that would all fall down the beliefs of those characters involved. Although, after awhile it would be sort of tiring on having to reintroduce the same character over and over again. :p However, I doubt there’s anything against reusing the same character template over again, but it would just be a different name each time.

  2. […] Both of them are deviating from the usual, as I’m actually going to give draenei RP a try!  It wouldn’t be the first time I’ve tried, but I think I’m going to try and go beyond the bounds of Azure and Bloodmyst Isles this […]

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